package com.ngame.core.conf.data 
{
    public class SkillProcConf extends com.ngame.core.conf.data.BaseConf
    {
        public function SkillProcConf(arg1:Object=null)
        {
            super();
            if (arg1) 
            {
                parse(arg1);
            }
            return;
        }

        public var baseSkillId:int;

        public var attackAction:String;

        public var attackEffect:String;

        public var attackSound:String;

        public var skillEffect:String;

        public var hurtDelay:String;

        public var skillSound:String;

        public var targetsPlan:int;

        public var bufferId:String;

        public var castingDistance:int;

        public var scopeOfDamage:String;
    }
}
